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Graphical Settings

 

This should be somewhat obvious but I may as well make a guide on it regardless.

 

The general concensous should be to turn everything to lowest apart from textures, resolution and anistropic filtering, if you can't get a good framerate after doing that then you SERIOUSLY need to upgrade your rig.

 

The majority of the time this will give the best possible framerate/visibility but there can be odd exceptions.

 

Settings to always use:

Resolution: Use a native resolution if possible, If you can't run it smoothly then you really need to upgrade.

Textures: Set to highest to prevent blurry reticules/scopes on some games unless you have low VRAM.

Anistropic Filtering: Set it to highest since it has almost no performance impact.

Field of View: Normally you will want to set this between 90 and 115. Higher FOV can make aiming harder but improves your situational awareness.

Preload Shaders: Can help prevent microstutter mid game.

 

Settings you should probably disable for a competitive advantage:

Model Detail: Adjusts polygon count, normally not worth lowering.

Shader Detail: Effects lighting and shading effects, medium performance impact.

Anti Aliasing: Smooths out jagged edges but with a VERY high performance hit.

FXAA: A cheap version of Anti-Aliasing that tends to make the game look blurry.

ShadowsI'm sure you know what a shadow is. Normally quite a heavy performance setting.

Ambient Occlusion: Adds darkness to crevaces and around objects but reduces performance a fair bit.

Bloom: Normally makes everything look burnt out and overbright.

Water Detail: Reflections can have a heavy impact on performance but they do look good.

 

Settings to always disable:

HDR: Messes with your eyes and never really looks good.

Motion Blur: Destroys your framerate and makes it harder to see.

Depth of Field: Similar to motion blur.

Physx: It can be kinda cool but my god does it destroy your framerate.

V-Sync: Sometimes known as, "Sync every frame". It caps your framerate to a multiple of 15 and adds several extra frames of input lag, to try to prevent screentearing.

 

Low Textures

High Textures

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